AI Insights · Timothy · September 2021
Top 5 Science Games on Unified Platform in Georgia Q3 2021
Explore the performance of the top 5 Science Games on a unified platform in Georgia for Q3 2021, including downloads, revenue, and user trends.
The third quarter of 2021 saw varied performance among the top 5 Science Games on a unified platform in Georgia. Here's a detailed look at their weekly downloads, revenue, and user trends.
DNA Evolution 3D from SayGames LTD experienced a notable increase in weekly downloads. After launching in late August, downloads quickly rose from 781 in the first week to a peak of approximately 2.9K in the week of September 6. The downloads then stabilized around the 2.7K mark for the remainder of the quarter.
Homo Evolution by Azur Interactive Games Limited saw fluctuating weekly downloads. The quarter began with 268 downloads and peaked at 520 in mid-July. However, a decline followed, with downloads reaching a low of 179 in early September before rebounding to 423 by the end of the quarter. Weekly revenue for the app varied, peaking at $31 in mid-July and then gradually declining to around $9 by the end of September.
Element Flow from Lion Studios showed a mixed trend in weekly downloads. Starting at 133 downloads in late June, the numbers fluctuated, peaking at 445 in late August and then dropping to 88 by the end of September. The app did not generate any weekly revenue during this period.
Cell to Singularity: Evolution by Computer Lunch had a consistent performance in terms of weekly downloads. Starting with 113 downloads in late June, the numbers gradually increased, peaking at 334 in late August before settling at 104 by the end of September. The app's weekly revenue peaked at $32 in mid-August but saw no revenue in September.
Little Alchemy by Jakub Koziol experienced fluctuating downloads throughout the quarter. Downloads started at 185 in late June, spiking at 354 in early July, and then experiencing a decline, with the lowest point at 73 in early September before slightly recovering to 127 by the end of the quarter. The app did not report any weekly revenue during this period.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.